When fully realized…
An active hero of BREATH commands inspiration. A passive hero of BREATH serves inspiration. An active hero of BLOOD commands dedication.
A passive hero of BLOOD serves dedication. An active hero of LIGHT commands significance.
A passive hero of LIGHT serves significance. An active hero of VOID commands obscurity.
A passive hero of VOID serves obscurity. An active hero of SPACE commands matter.
A passive hero of SPACE serves matter. An active hero of TIME commands sequence.
A passive hero of TIME serves sequence. An active hero of LIFE commands vitality.
A passive hero of LIFE serves vitality. An active hero of DOOM commands sacrifice.
A passive hero of DOOM serves sacrifice. An active hero of HEART commands desire.
A passive hero of HEART serves desire. An active hero of MIND commands decision.
A passive hero of MIND serves decision. An active hero of RAGE commands necessity.
A passive hero of RAGE serves necessity. An active hero of HOPE commands possibility.
A passive hero of HOPE serves possibility.
What is this? It’s my take on simplifying the meanings behind Homestuck’s hero aspects.
Using roughly the system proposed by Dr. Blast, a.k.a. bladekindEyewear, I wrote the shortest possible statements that could meaningfully describe the heroes’ relationships to their aspects.
Notes:
The words “commands” and “serves” are meant to stand in for concepts as diverse as “creates”, “changes”, “exploits”, “understands”, “invites destruction through”, etc. depending on the hero’s class. The difference between passive and active classes is the net direction of subservience. Does the hero rule the aspect, or does the aspect rule the hero?
Homestuck’s characters don’t always act like their hero role. Some characters haven’t matured into fully realized heroes (or never will) and consequently don’t display any tendencies consistent with their title. In the extreme case, known as hero inversion, they behave as if they had the opposite class and aspect.
Merry Christmas, everyone.